Game Pitch
Mr B A Survivor is a game about spawning on a small island and your player character closely resembles Robert Bourgeois. To escape the island Mr. B must make a boat while fighting off enemies and starvation. Once the player assembles the boat they sail away from the island and win.
Game Aesthetics
Mood Board
I created a mood board to visually represent the aesthetics of one of the game concepts that I pitched. A mood board is a collection of images, and visual elements that show a specific mood, style, or concept and it is how I have found the overall look of how I want my game to be.
Character Design
My character is Mr. Bourgeois who is not only a teacher at CHCCS but also a professional zombie hunter from a long lineage of hunters.
Game Story
Mr. Bourgeois is a teacher and during his planning period an alarm goes off because all the students have been turned into zombies. Luckily Mr B has had a history with zombies and likes to workout in his freetime so he’s absolutely jacked. Mr B goes out into the hall and begins culling the zombie army. Ahmet, who is patient zero in this outbreak, had gone through mitosis many times and was creating a zombie army.
Storyboard
These images are the basic layout of how I want the story of the game to go, and they show how the player (Mr. B) progresses and becomes more equipped to fight his enemies
This is the partial layout of the racing game im creating for my personal game project 1.
Game Design Document
- Pitch and Overall Vision: The game will be progressing in difficulty as time goes on and the player will have to adapt to this with not only better items but learning how to better fight and maneuver the game. This is appealing because it adds a fun layer of difficulty to playing.
- Genre: Hack and slash rouge-like games such as Hades and Risk of Rain 2
- Target Audience: This game is made with the intent of people in Mr. B's game art and design class to play it so certain characters will have a familiar feel to them.
- Core Gameplay Mechanics: The game will be a hack and slash genre of fighting game with potentially waves of different zombies with evolving combat over the levels the attacking/fighting will be relatively simple
Rmb - Block
F - AoE attack
When attacking the player must be within 1.5 in-game meters and the enemy must be within a range of 50 on the FOV. AoE attacks will hit all around the character within 1.5 meters of the area where they are standing. There will also be "stunning" where an attack has a chance to daze an enemy and leave them open to more attacks. I also want to implement a Dash mechanic to add more of a skill ceiling to the game. Dashing with Q will propel a character forward and give them temporary invincible frames
- Story and/or Characters: Mr. Bourgeois is a teacher and during his planning period an alarm goes off because all the students have been turned into zombies. Luckily Mr B has had a history with zombies and likes to workout in his free time so he’s absolutely jacked. Mr. B goes out into the hall and begins culling the zombie army. Ahmet, who is patient zero in this outbreak, had gone through mitosis many times and was creating a zombie army.
- Aesthetics: The game looks and feels gloomy and dark with little areas that are lit up. This helps the player feel a sense of suspense and I may decide to add jump scares at certain points.
Asset creation
I created a model for my game to be used as an item for the player. It will have the purpose of making the player stronger for the harder levels. I used a cylinder for the middle of the bar and 2 torus' for the weights. I had to lower the vertices in the torus' to make the edges more visible and made the inside circumfrence much smaller. After that I connected the 2 with the bar and exported it.